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Innates

Independence Attack
  1. Sword Type
  2. Bow Type
  3. Spear Type
  4. Axe Type
  5. Dagger Type
  6. Gun Type

Independence Resource: Durability

Venerers' Arsenal Weapons consumed Durability when their Attack, Passive or Active are used. When a Weapon is Sheathed(See Passive), Arsenal Weapons slowly recover Durability. If an Arsenal Weapon reaches 0 Durability it Breaks, requiring its Durability to be fully recovered before being Re-Equipped

Independence Passive: Arsenal Ad Infinitum
Level 1

Venerers possess a large Arsenal of Weapons, known as Arsenal Weapons. Weapons can be Equipped, Either being summoned or swapping with the currently Equipped Arsenal Weapon, or Unequipped using the Equip Weapon and Unequip Weapon Actions. 

Each Arsenal Weapon has a Passive, Attack and Active.

 

Level 2

Equip Weapon and Unequip Weapon are now Half-Actions

 

Level 3A: Thought that Pierces All Others

Outside of Battle, designate a Signature Weapon. When in Battle and Signature Weapon is Equipped, increase Weapon Damage by 50% and activate that Arsenal Weapon's Bonus Effect

         

 

Level 3B: Dual Rhythm at Foe's Zenith

At the start of battle or when using Equip Weapon, Equip 2 Arsenal Weapons, their Passives, Attacks and Actives being available simultaneously. When Using an Arsenal Weapon's Attack or Active, Mark that Arsenal Weapon as the current "Rhythm Setter". When using an Arsenal Weapon other than the "Rhythm Setter", activate that Arsenal Weapon's Bonus Effect

 

Level 4A

 

 

Level 4B