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Innates

~(     o)> rat rat rat rat

 

Crypticism Attack

Crypticism Attack has 3 Range Modes.

Prism



  X  

  X     X  
  X   X   X   X   X

    S     

Cube


 X  X  X

 X  X  X

 X  X  X







 S

Ring










 X  X  X


 X  X
 X  X

 X
 S
 X

 X  X
 X  X


 X  X  X








Crypticism Resource: Deception Tier

Deception Tiers are activated when an Illusionist is in Battle.

Deception Tier starts at Tier 1 and increases slightly when DoT is inflicted and more when DoT is detonated.

When Deception Tiers Up, the next Tier starts at 20%, which decreases in real time, and all DoT effects detonate once.

When Deception is Tier 2 or 3, different Bonus Effects depending on the DoT effect's Elemental Affinity will occur.

Crypticism Passive: Cipher of the Deep
Level 1

Attacks apply 1 instance of Elemental DoT to all enemies hit

Level 2

Attacks apply an extra instance of DoT[2] to all enemies hit

Level 3A: Nth Element

DoT now has a chance to critically hit when dealing damage equal to Weapon Critical Chance

Level 3B: Grand Rebus

Attacks now apply an extra instance of Elemental DoT to all Targets[4] and 1 extra instance of DoT of up to 2 ally's Affinities within a 2 Unit Square 

 

     
 
         
     S    
 A    A    
         

S = Self

A = Allies

Level 4A

Weapon Critical Chance is increased by 50%. When DoT critically hits, that instance of DoT is detonated with a 50% lower Critical Chance

Level 4B

Attacks now apply 2 instances of Elemental DoT[6] and 1 extra instance of DoT[2] of up to 4 ally's Affinities within a 5 Unit Square. For every different Element of DoT inflicted to an enemy, DoT damage is increased by 20%






















 A

















 S












 A













 A  A









S = Self

A = Allies

Crypticism Skill: Twilight Undertow
Level 1

Dash up to 3 units omnidirectionally, choose a 3x3 square within 5 units and have all instances of their DoT detonated at 25% damage 

Example:

Dash

   3    3    3    3     3    3     3
   3    2    2    2    2    2    3
   3    2    1    1    1    2    3
   3    2    1    S    1    2    3
   3    2    1    1    1    2    3
   3    2    2    2    2    2    3
   3    3    3    3    3    3     3

Selection(Example)


     

 X  X  X

 X  X(5)  X

 X  X(4)  X


 3



 2



 1



  S

Level 2

Increase the range of the dash by 2 units[5] and the area selection to 10 units. Increase the Dot detonation damage to 50%.

Level 3A: Unlit Reflection

Twilight Undertow marks the location it was cast. If a cast of Twilight Undertow intersects with the marked area, retriggers it in the marked area then removes the mark.

Example:

First Cast







 X  X  X

 X  X  X

 X  X  X





After First Cast







 M  M  M

 M  M  M

 M  M  M





Second Cast







 R  R  R

 R R X R X  X

 R R X R X  X


 X  X  X

After Second Cast













M M M


M M M


M M M

X = Area of Cast

M = Marked Area

 R = Retrigger

 

Level 3B: Lingering Ledgerdemain

Twilight Undertow leaves a 3x3 zone behind which inflicts DoT Vulnerability by 50% for anyone inside. Non-Allies Moving through takes an extra Unit of movement.

Example

Cast







 X  X  X

 X  X  X

 X  X  X





After Cast







 Z  Z  Z

 Z  Z  Z

 Z  Z  Z





X = Area of Cast

Z = Zone

 

Level 4A

Level 4A

Twilight Undertow no longer needs to be intersect with the marked area and only the outer squares are removed when retriggered.

 

Example:

First Cast

 X  X  X

 X  X  X  
 X  X  X  






     





After First Cast

 M  M  M

 M  M  M  
 M  M  M  






     





Second Cast

 R  R  R

 R  R  R  
 R  R  R

    X X  X

  X X  X


 X  X  X

After Second Cast







 M



 




M M M


M M M


M M M

Third Cast


 X  X   X

RX  X  X

 X  X  X

  R R  R


 R  R  R


 R  R  R

After Third Cast


 M  M  M

 M  M  M

 M  M  M



 



M





X = Area of Cast

M = Marked Area

 R = Retrigger

Level 4B

The Zone left behind after using Twilight Undertow additionally inflicts All-Elemental Vulnerability by 20% for Non-Allies. 


 Crypticism Special: To the Depths: TBD