Guide to the Battle Queue System
Disclaimer: Links don't really lead to anything yet
The Action Timer counts down in real time to an Action Point
Speed determines how quick the Action Timer counts down
Action Timer can be sped up and slowed down by certain Status Effects dynamically
When using an Action it enters the Battle Queue
At the end of the Battle Queue, Actions enter into the Active Action Slot and are played.
Actions can be cancelled(by players only) as long as they are still on the Battle Queue
Action Points are spent to use Actions
Action Point maximum is 5
Attack and Movement Actions are Half-Actions
When using a Half-Action consume a Half-Action Point or convert an Action Point into a Half-Action Point
When gaining an Action Point through the Action Timer, additionally convert Half-Action Points into Action Points
Actions that are Targeted will be auto-cancelled if Target moves out of range, takes Final Health Damage or dies.
Reaction Points can be spent to use a Quick Action or Action Chains.
Quick Actions are Actions that can either be an instance of movement, an Attack or one of any other kind of Action.
Quick Actions happen immediately after the current Action
Action Chains are a chain of Actions that happen one after the other and cannot be interrupted by Quick Actions
If the Target of a Targeted Action in an Action Chain dies or takes Final Health Damage, all future Actions in the Action Chain that Target are removed from the Chain
Reaction Point Maximum is 5
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