Notes
Gameplay
Story
Characters
Aesthetics
Replace Gobblegum with a Deck of Cards you can choose between and use
Have like small little perks(like being able to share guns at the mystery box for no extra price) able to be equipped before game but also big perks you get ingame
Lots of customization while also still preserving the identity of every gun
Valorant style hero roster with different special(usually more supportive except for one character that just has the ability to build elemental staffs like Origins) abilities and a special Ritual that you do to upgrade them
You can only do Easter Eggs as those "heroes" because you have to be a specific roster for the easter eggs to trigger
Maps can change if you're a specific roster, cluing you in that different easter eggs are available that happen at different times chronologically
There's a customization option that allows you to forfeit your abilities for being able to choose a favoured gun type and origin from the mystery box equivalent in case people don't want to engage with the hero system
Different gun types that determine how they fire and different gun origins that determine their aesthetics and special effects
Like one origin has like realistic-ish looking guns and another could have a water gun
Not every gun is a gun
Pack a Punch replaced with the Upgrade system that allows you to pick between 1 of 3 upgrades that determine the level 2 and 3 effects of guns
Guns can level up, once when being Upgraded and once when completing a gun's Ritual(A Ritual is like a little challenge unique to each gun and hero)
Wonder Weapons exist and are map dependent but instead of being obviously powerful they are wacky and powerful
Ray Gun
Easter Egg/Quest based storytelling like black ops 1-3
Mode where you run through every map in order doing their story easter eggs
There's 2 groups of people that each have different easter eggs that depend on the "time of day"
Some Easter Eggs take place after the other and have obvious or inobvious tells or evidence of which came first
This takes place during the Fickle Eclipse in {} game so depending on the time of day different summons of {} or {} might appear in addition the regular Eclipse Phantoms(read zombies) will appear as the special boss rounds.
Because it takes place in {} game, most characters' abilities are tied to their Foci. The exceptions mostly being those who don't have one/any.
Maybe ammo is type dependent to encourage gun variety instead of just using 2 of the same gun but I'm not sure if that's fixing a non-existent problem
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