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Notes

Gameplay

Story

Characters

Aesthetics

Replace Gobblegum with a Deck of Cards you can choose between and use

Have like small little perks(like being able to share guns at the mystery box for no extra price) able to be equipped before game but also big perks you get ingame

Lots of customization while also still preserving the identity of every gun

Valorant style hero roster with different special(usually more supportive except for one character that just has the ability to build elemental staffs like Origins) abilities and a special Ritual that you do to upgrade them

You can only do Easter Eggs as those "heroes" because you have to be a specific roster for the easter eggs to trigger

Maps can change if you're a specific roster, cluing you in that different easter eggs are available that happen at different times chronologically

There's a customization option that allows you to forfeit your abilities for being able to choose a favoured gun type and origin from the mystery box equivalent in case people don't want to engage with the hero system

Different gun types that determine how they fire and different gun origins that determine their aesthetics and special effects

Like one origin has like realistic-ish looking guns and another could have a water gun

Not every gun is a gun

Pack a Punch replaced with the Upgrade system that allows you to pick between 1 of 3 upgrades that determine the level 2 and 3 effects of guns

Guns can level up, once when being Upgraded and once when completing a gun's Ritual(A Ritual is like a little challenge unique to each gun and hero)

Wonder Weapons exist and are map dependent but instead of being obviously powerful they are wacky and powerful

Ray Gun

Easter Egg/Quest based storytelling like black ops 1-3

Mode where you run through every map in order doing their story easter eggs

There's 2 groups of people that each have different easter eggs that depend on the "time of day"

Some Easter Eggs take place after the other and have obvious or inobvious tells or evidence of which came first

This takes place during the Fickle Eclipse in {} game so depending on the time of day different summons of {} or {} might appear in addition the regular Eclipse Phantoms(read zombies) will appear as the special boss rounds.

Because it takes place in {} game, most characters' abilities are tied to their Foci. The exceptions mostly being those who don't have one/any.

Maybe ammo is type dependent to encourage gun variety instead of just using 2 of the same gun but I'm not sure if that's fixing a non-existent problem